Brawl - Giga Bowser - Subaction - SpecialSLanding

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Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 22, trajectory: 60, kbg: 50, wdsk: 0, bkb: 80, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 2 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 10, trajectory: 70, kbg: 30, wdsk: 0, bkb: 30, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: false, unk5: false, i_frames: 2 })
  3. AsyncWait(13.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. SoundEffectStop(6696)
  2. SoundEffect1(6697)

Other

  1. ScreenShake { magnitude: 2 }
  2. Rumble { unk1: 5, unk2: 0 }
  3. AsyncWait(32.0)
  4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }